Celeste update 1.04 patch notes

Update 1.04 arrived for Celestial, and here is a list of all the changes and fixes added with this fix. Update 1.04 brought many changes, additions and fixes to the game. This update will make the game easier. Now players will be able to bind custom keys for specific moves, something they couldn’t do in previous versions of the game. Here is all of Celeste’s new update 1.04.

Celeste update 1.04 patch notes

New options:

  • Added ‘Screenshake’ parameter: 50%, which is now the default
  • Added “Input Mode” option, which allows you to use the input button as a toggle rather than holding it

Binding control:

  • Redesigned control binding system, to allow much more granular and complete binding, including menu entries and more
  • Added link for Advanced: Crouch Dash
  • Once a “Crouch Dash” link is defined, a “Crouch Dash Mode” option will appear. The “Push” mode squats when the button is pressed. Hold mode squats when the button is held down and a regular dash button is pressed
  • Added bindings for Advanced: Directionals for movement or dashing only
  • The option to reset all controls to defaults should now be kept to confirm
  • Removed hard-coded Quick Restart shortcut on gamepads (L + R + Start), as it can now conflict with custom bindings. You can bind a dedicated quick restart button to use this feature
  • Control bindings will be reset to default when you download this update

Suspend buffering:

  • Added 0.1s input buffering to the Pause input
  • Fixed game timer getting stuck during replay (this adds 0.15s IGT on each replay vs. before)

Physics and gameplay changes:

  • Madeline now uses the dodge sprite when crouching
  • Moved screen destruction area from bottom to bottom by 4px
  • Fixed a bug where wall jumps on the right side of walls could sometimes not pick up momentum from the wall
  • Fixed MoveBlocks giving inconsistent momentum when moving vertically and when flying horizontally
  • Added a 0.01 sec grace period to get horizontal boosts from explosions by maintaining the direction you will be sent on impact. Examples of explosions are bumpers, pufferfish, and respawn seekers. 0.01s is a single frame at 100% game speed, but because blast impacts freeze the game for 0.1s, this is actually a grace period of 0.1 s.
  • The dash corner correction no longer applies if the corner is covered with spikes
  • The hyphen jump fix no longer applies if the jump has spikes on it
  • Dash correction controls now use the injury area rather than the physics area
  • Dashes are no longer correct under the ground with spikes
  • Fixed the squish fix putting Madeline in dodge state when climbing
  • Increased Madeline’s maximum vertical swing distance so that all previously survivable crash scenarios can still be survived, despite the previous fix
  • Fixed fix for squish not applying when pushed by fast moving blocks

Chapter 9 Level Changes:

  • Adding a peak to Singular 11
  • Added cracked tiles and indicators to the Power Source Hub
  • Adding spikes to the 4th key of the power source
  • Adding a peak to Event Horizon 9
  • Restructured determination 8
  • Staggered tips and electricity, addition of a recharge in Reconciliation 8

Minor changes:

  • Ch3 Master Suite Oshiro inactive conversation that can be ignored
  • Keyboard icons will be used instead of controller icons if the keyboard was the last device used
  • Reduced the size of high-resolution art assets because the game does not draw them at their full resolution. This drastically reduces the size of the assets
  • Removed the old binary save file format from the game’s first release
  • Added some visual clues to the heart of Chapter 4
  • Updated to the latest version of FNA, introducing FNA3D. It means FNA version can run DirectX on Windows and Metal on Mac
  • Changed the depth of the white block in Chapter 4 to be behind Madeline when she enters the room
  • Adding ‘–charts [DRIVER]’and’ –disable-lateswaptear ‘to FNA command line arguments, which correspond to FNA3D_FORCE_DRIVER and FNA3D_DISABLE_LATESWAPTEAR respectively
  • Some minor changes to 3B
  • Small adjustments to flag 7A 11
  • Title card presented by update
  • Unused Dash Assist SFX lens implementation

Bug fixes:

  • File renaming text now respects photosensitive mode
  • Fixed the “See Theo” cutscene in Chapter 5 repeating itself if you leave and re-enter the room
  • Fixed the inconsistency of the PICO-8 Celeste update loop compared to the original version of PICO-8
  • Fixed the bird in Farewell throwing you a slightly inconsistent distance after respawning
  • Fixed XNA crash when moving game window between monitors
  • Fixed player depth not resetting in Chapter 9 False Heart if you jump at the right time
  • Fixed weird bug in the end of the temple if you run into the eyeball while holding Theo
  • Fixed a repeat up / down input bug, where some apps made Celeste think you were constantly pressing up / down
  • Fixed some small spawns in the wrong direction in Ch5 and Ch9
  • Fixed the chapter selection map graphic being slightly misaligned
  • Fixed the button / keyboard setup menus getting stuck if they were open during the Dash tutorial in the prologue
  • Fixed various PICO-8 Celeste emulation bugs (thanks Goongazit for the detailed notes)
  • Fixed a crash if the Lookout appeared inside an exit block
  • Fixed some missing fill rooms in Ch5 that you could see during room transitions
  • Fixed an issue where jumping through platforms would show the wrong edge tile if they spawn inside solids
  • Fixed Ch5 kinematics with software lock if recording Theo with Dash Assist enabled
  • Software locking of fixed credits if you have activated Dash Assist
  • Fixed summit ridge section using intricately styled movable wooden platforms
  • Fixed Dream Block transition visuals getting stuck if you skip the cutscene during it
  • Fixed some small visual errors with the decals
  • Fixed a thread error with the File Slot graphic that prevented them from becoming visible in rare cases

This update wasn’t just about additions and changes. The developers managed to solve a lot of problems. They fixed unexpected crashes, small visual errors, typing errors, misaligned elements, etc. Players will appreciate this update after its implementation; lots of issues and quality of life changes were made so Celeste should play a lot better after this patch.

Celestial is now available on PC, PS4, Xbox One, Nintendo Switch, and Xbox Series S / X. For more information on this update, visit the official Celeste website.

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